#ifndef _menueventhandler_h_
#define _menueventhandler_h_
#include "EventHandler.h"
#include <gl/freeglut.h>

class MenuEventHandler : public EventHandler
{
public:
    MenuEventHandler();
    ~MenuEventHandler();
    void OnReshape(int width, int height);
    void OnDisplay();
    void OnKeyboard(unsigned char key, int x, int y);
    void OnEntry( int state);
    void OnMouse(int button, int state, int x, int y);
    void OnMotion(int x, int y);
    void OnPassiveMotion(int x, int y);
    void OnIdle();
    void OnStartup();
};

#endif